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Deathmancer illustration of a crowned figure facing a skull.

1-4 players · 6 rounds · race to 100

Score with the Living. Scale with the Undead.

A competitive engine-building card game where Living Heroes generate score, while Undead units scale the multiplier and disrupt your opponents. Death is not the end - it is rebirth.

Players
1-4
Rounds
6
Victory
100 score

What is Deathmancer?

A duel across the Living and Dead Realms.

Deathmancer is a card game for 1-4 players. Each player controls a Commander and fights across two connected realms: the Living Realm above and the Dead Realm below. Living Heroes shoot for the heavens by generating score. Undead units increase your multiplier, attack opposing Heroes, and disrupt the opponent.

How it plays

Every turn asks where your power should be spent.

01

Draw, score, spend

Draw each round, then use score as both victory track and resource. Score also determines initiative. Recruit Heroes by paying their Soul value, or summon Undead by paying their Attack value.

02

Take two actions

On your turn, take one Living Action and one Undead Action. Post score, recruit, summon, attack, trigger an Undead ability, or use Commander Override.

03

Transform into The Fallen

When a Living Hero reaches 0 Soul, it dies. But death is not the end. Non-Commander Heroes become one of The Fallen in the Dead Realm; whilst Commanders flip to their Undead side.

Commanders

Your Commander defines your tempo and afterlife.

Each Commander has Living and Undead sides. While Living, your Commander can summon Undead (or score/recruit with the Living). If killed, it flips into the Dead Realm and gains access to Commander Override: score or summon during the Undead Action instead of attacking or using an ability with your Undead.

Archimedes Living Commander artwork.
Archimedes
Balthazar Living Commander artwork.
Balthazar

Archimedes, The Virtuous

Starts with initiative. Has increased power in the Living Realm. Defensive and consistent scoring.

Balthazar, The Ascendant Angel

Has greater command over the Undead for an increasingly scaling army. Comes back stronger in Death.

Commanders In-Progress

The Gatekeeper and Chronos control Space and Time. One commands the boundary between the Living and Dead Realms; the other commands the passage of the rounds.

Auto-Summons

Each Commander has an Auto-Summon that enters play at the start of Round 2 for no action point and no score cost.

Rulebook

Playtest rules for a six-round race to 100.

The v2 playtest rulebook covers setup, round structure, Living and Undead Actions, scoring, multiplier order, terrain, Purgatory, Fallen tokens, and endgame timing.

Characters

Browse the Living and Undead by Commander.

Explore the artwork designs and character backgrounds behind each Living and Undead unit.

Azael character artwork for Deathmancer. Wrath character artwork for Deathmancer. Woe character artwork for Deathmancer.
Open Characters

Development Log

From the Deathmancer studio

  1. Deathmancer found its home online. The first rulebook, solo rules and scorekeeper gave players everything they needed to begin exploring the two realms.
  2. Archimedes and Balthazar's forces took their place in the character gallery, bringing Glen's illustrations together with the stories behind the cards. The first animated artwork offered another glimpse into their world.
  3. With prototypes ready for players, work turned to refining the rules and expanding the lore. Solo adventurers gained a hard-mode challenge, while the scorekeeper became more compact for use alongside a physical game.
  4. The Kickstarter pre-launch is live, and you can now join our mailing list for news from Joe and Glen. The latest main rules and Solobook are available alongside a new how-to-play video. Fifteen new and updated illustrations join the character gallery, including The Gatekeeper's first reveal and Vissago, formerly Saemus. At the table, tied rounds now pass initiative to the player who went second in the previous round.

Scorekeeper

A companion for score, multipliers, terrain, and round flow.

The scorekeeper helps players track current score, Living POW totals, Undead multiplier values, terrain effects, and the race to 100 before Round 6 ends.

Open Scorekeeper